Capcom returns to its roots with three overhead view shooters from the late 1980s and early 1990s.

I was talking for a while with some friends about the evolution of Capcom over the years, and how whenever the company changes artistic directions and game design styles they never, ever look back.  Remember the detailed, extremely colorful games like Final Fight and Willow they used to release in the early '90s?  Although they're still attractive and very fun to play, it doesn't look like Capcom will ever go back to that style of game design again... and that's a little depressing.  Similarly, Capcom hasn't even touched the military shooter genre for almost a decade, even though 1943 and Commando were the games that first got them noticed in America.  It doesn't look like they'll ever make another game like Commando again, but at least the fourth volume of their generation series lets you enjoy the original as well as its sequel, MERCS, and Gun.Smoke, the oddball sequel set in the old west.

Starting things off is Commando, perhaps the first Capcom release that really clicked with Americans.  Its military theme, attractive graphics, and an endless supply of Nazis to slaughter gave Capcom the solid footing in US arcades they just couldn't get with bland shooters like Vulgus.  However, what was sadistic fun in the late 80's isn't all that and a bag of K-rations now... about the only thing in Commando that hasn't been surpassed by more recent shooters is its level of difficulty.  Not only is your soldier grossly outnumbered, he's outgunned and outclassed as well.  Pat pointed out so many examples of this while I was playing that I couldn't help but notice a few myself... the Germans can throw their own body weight in grenades, have motorcycles that can survive a direct hit from a nuclear blast, and hide in Axis-friendly trenches that double as death traps for American troops.  Worst of all, Aryan breeding (or more accurately, inbreeding) has made the krauts deadly to the touch, and although there was a knife in one of the home versions of Commando that let you survive one encounter with Hitler's henchmen, it sure ain't here.

Commando shows almost as much mercy as a drill sargeant frustrated with his new recruits, and some players crave that kind of challenge.  However, if you'd prefer to put yourself on more even ground with the enemy forces and call in a couple of friends just to be on the safe side, you'll want to fire up MERCS instead.  I didn't notice much of a difference between this direct port of the arcade game and the supposedly diluted Genesis version, but it's a whole lot more impressive than Commando... your troopers (up to three if you've got a multi-tap) are given much more powerful weapons that can tear through houses, tanks, and even entire cliff walls, and unlike Commando, which demanded pinpoint precision when throwing grenades, your emergency weapon is pretty much fire and forget... just tap a button and everything in the middle of the screen is instantly charred by a brightly colored explosion.  Pat complained that all this, plus the life bar that lets you survive everything from grenade blasts to tank shells, sucks all the challenge out of MERCS, but I don't mind.  I've always had a spot in my heart for games intended to delight the senses rather than test the player's skills, and MERCS is definitely one of those games.

Finally, there's Gun.Smoke, an unintentionally silly Commando spin-off set in the old west.  Surprisingly, the sheriff in the game is much better armed than his World War II counterpart, firing streams of bullets from his pair of six guns (and apparently reloading them at light speed).  The tradeoff is that the gunman has no grenades (seeing as they haven't been invented yet), and he has a nasty habit of aiming his weapons in every direction but where the enemies actually are.  OK, OK... that's a slight exaggeration.  Still, if someone sneaks behind you there isn't much you can do about it other than dance around him or, if there are dozens of bullets headed your way, just take a knife in the back.  If you're really lucky, you might find a horse icon hidden in one of the barrels along the way, bringing out a bullet-resistant steed which cushions you from a handful of these cheap hits.  While it's hard to complain about that, it doesn't really look like you're riding a horse when you pick up this icon... rather, it just looks like the sheriff's ass has grown three times its normal size.  If that's not weird enough, picking up lit sticks of dynamite gives you points rather than blowing your arm off.  Maybe the sheriff is defusing them by stuffing them up his gigantic butt... I don't know.

Getting off that topic (as quickly as possible), the emulation of all three games is close to perfect... it's certainly a lot better than what MAME could do on a computer with the Saturn's clock speed.  The games on Midway's two greatest hits collections seemed just a bit closer to the arcade versions, but that's probably because Midway had less complex games to emulate, and used more accurate resolutions for each of them.  Capcom Generations Volume 4 lets you try three different screen sizes for each of the games on the disc, and none of them are quite on target.  One puts the screen on the left and a status window on the right, and although Capcom tried to make up for this by putting the selected game's cabinet artwork in the status bar along with your score and number of lives, it still takes away from the game's arcade feel, and the cabinet art was shrunken so much that most of the smaller details are either gone or too fuzzy to see... Capcom should have let you view larger scans in a museum of some sort instead of trying to smash them into the games themselves.  The second option stretches out the screen, making the characters larger and keeping the score and lives where they belong, but then you have to put up with slightly distorted artwork, which can get really aggravating if you're playing the superdetailed MERCS.  Finally, the truly discriminating arcade nut can turn his television on its side, play the games with their intended resolution and aspect ratio for five minutes, then shriek in horror as his TV shorts out, catches the curtains on fire, and burns down his house.  I can't blame Capcom for adding this feature- after all, most other console emulators have it, too- but anyone anal enough to actually consider using it probably already own the arcade games (don't laugh... I can think of at least two GRB staffers that do have their own arcade machines.  I'll make it three if I ever find one at an auction).

The only people who would really want this collection are the few but proud gamers who would give the shirt off their backs to Capcom, and replace it with a Resident Evil 2 jacket just to make them happy.  There isn't enough here to keep the average Jess- I mean Joe!- from playing Commando, MERCS, and Gun.Smoke on their computers without paying a cent for the opportunity.  However, if you remember playing these games regularly at your local arcade and feel that you deserve some kind of reward for your best scores, Capcom Generations Volume 4 is as close to a badge of honor as you're going to get.

details

Capcom Generation Volume 4
Capcom
Classic Collection

rating

 

system requirements

UNEXPANDED

1 MEG

4 MEG

handy hints

For an extra helping of classic Capcom goodness, try the Capcom Classic Collection series on the Playstation 2 and Xbox!

language barrier

Very little Japanese comes between you and the games in the collection.  Commando and its sequel are renamed Senjo no Okami (Okami, you say...?), but that's about it.

access time

Each of the games take a few seconds to load, but after that it's smooth sailin'!

trivial matters

A single dot separates Gun.smoke from a Viacom lawsuit.  Oh, Capcom, you and your sneaky punctuation!

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